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War zone danger for short
War zone danger for short











war zone danger for short

This also goes for a star system which has one of its local factions marked that way in system map view. Star systems with a large population are more likely to become the center of conflict.Īny station which has its State marked on the System Map as War or Civil War is guaranteed to have conflict zones. GalNet reports Quivira is the center of major conflict and thus a potent source for conflict zones in and around that system.Ĭonflict Zones are rarer and more difficult to locate than Resource Extraction Sites since they only appear in systems where a conflict between factions occurs. Keep in mind, ships spawned through the special objectives such as Spec Ops wings do not count towards these missions. Some ships will be Engineered, regardless of intensity.Ī combat mission with a conflict zone (warzone) as target typeĭuring times of civil war some factions may also hand out special combat bond missions through the Mission Board which call for the destruction of opposing targets in conflict zones (referred to in combat missions as warzones). All factions can deploy non-faction combat ships of any kind, from the Eagle MkII up to the Anaconda. For example, a Federation-aligned minor faction will use the Federal Dropship, Federal Assault Ship, Federal Gunship, and Federal Corvette. Which ships spawn will depend on the allegiance of that faction. Completing objectives nets progress towards a victory in the Conflict Zone. In high intensity only, there is a chance for a capital ship to appear and become an objective. The higher the intensity, the more frequently these will spawn. These include Captains, usually in large engineered ships, Spec Ops usually in medium engineered ships, War Correspondents in ships that must be protected, and Propagandist ships that must be destroyed. Special objectives appear in the Conflict Zones. Upon all players departing the zone the Conflict Zone resets. The status of the conflict is displayed by bars in the upper right hand display, along with the status of any extra objectives.

war zone danger for short

Winning a Conflict Zone will increase your reputation with the allied group, but harm it with the hostile group. These combat bond vouchers can be redeemed at any local station in the system.Ĭonflict Zones can be won or lost. Once a side is selected, the comms panel will continue to relay information about the status of the battle: each enemy destroyed, allies destroyed, and when nearing victory or defeat.Īpart from normal bounty vouchers for wanted ships, players have the unique opportunity to collect combat bond vouchers in Conflict Zones if they choose to side with a faction and battle the opposition.

war zone danger for short

Conflict Zones are randomly populated with combat ships aligned with one of the two warring minor factions and players can choose a side to fight for via an interface that will appear in the message tab of the comms panel of the HUD.













War zone danger for short